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Added variance clamping support to BIDIRCPU

Posted: Sat Apr 07, 2018 9:11 pm
by Dade
I have added the support for variance clamping to BIDIRCPU. It is enabled with the usual property "path.clamping.variance.maxvalue". This is a rendering with PATHCPU and 300 samples per pixel and the (heavy) variance clamping enabled:
path.png
Same rendering with BIDIRCPU and the (heavy) variance clamping enabled:
bidir.png
And this with BIDIRCPU and the (heavy) variance clamping disabled:
bidir2.png
BIDIRCPU+Variance Clamping is clearly working well :D

Re: Added variance clamping support to BIDIRCPU

Posted: Sat Apr 07, 2018 9:19 pm
by B.Y.O.B.
Wow this was fast :shock:

Re: Added variance clamping support to BIDIRCPU

Posted: Sat Apr 07, 2018 9:33 pm
by Sharlybg
What :?:

You say What ?

Did you it in a spacio teporal buble :shock:

And it work Dade pay attention doing jutsu from the forbiden book :shock:

Re: Added variance clamping support to BIDIRCPU

Posted: Sat Apr 07, 2018 9:42 pm
by Sharlybg
Can you post fully converged Bidir without clamping and with clamp so we see how much detail is lost or not ?

Re: Added variance clamping support to BIDIRCPU

Posted: Sat Apr 07, 2018 9:48 pm
by Dade
Sharlybg wrote: Sat Apr 07, 2018 9:42 pm Can you post fully converged Bidir without clamping and with clamp so we see how much detail is lost or not ?
Ok, going to take some time for renderings.

Re: Added variance clamping support to BIDIRCPU

Posted: Sat Apr 07, 2018 9:50 pm
by B.Y.O.B.
I added support for it in the Blender addon.
(However you have to wait for the next release or compile yourself if you want to try it)