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Re: OpenVDB support
Posted: Thu Nov 14, 2019 5:57 pm
by Rivental1
Wow!!! I hope this will work well with OpenVDB files from Turbulance FD.
Re: OpenVDB support
Posted: Thu Nov 14, 2019 9:02 pm
by neo2068
Rivental1 wrote: ↑Thu Nov 14, 2019 5:57 pm
Wow!!! I hope this will work well with OpenVDB files from Turbulance FD.
It should work. Do you have any sample files? Then I can check if there need to be special handling.
Re: OpenVDB support
Posted: Thu Nov 14, 2019 10:26 pm
by Rivental1
Yes. I try open this in octane and it gives strange result.
Re: OpenVDB support
Posted: Fri Nov 15, 2019 6:53 pm
by neo2068
Here is what I get with the OpenVDB Node. I had to flip the axis but the file seems to be imported correctly for me.
Re: OpenVDB support
Posted: Sat Nov 16, 2019 1:10 pm
by Rivental1
Thanks!!! Good result. As i understand this node will be add in the near future, am i right?
Re: OpenVDB support
Posted: Sat Nov 16, 2019 9:15 pm
by neo2068
Rivental1 wrote: ↑Sat Nov 16, 2019 1:10 pm
Thanks!!! Good result. As i understand this node will be add in the near future, am i right?
Yes, I have to simplify the node and add some internal checks to make the node more fail proof then it can be added to the master branch.
Re: OpenVDB support
Posted: Wed Dec 18, 2019 10:41 am
by Egert_Kanep
Any news about the current state of openvdb? I have a perfect case where I could utilize this feature
Re: OpenVDB support
Posted: Wed Dec 18, 2019 12:14 pm
by neo2068
Egert_Kanep wrote: ↑Wed Dec 18, 2019 10:41 am
Any news about the current state of openvdb? I have a perfect case where I could utilize this feature
The code was merged into master yesterday. Please feel free to test it. There still are some issues with animated external files, e.g. houdini, which I cannot test due to lack of example files.
Re: OpenVDB support
Posted: Wed Dec 18, 2019 2:06 pm
by Egert_Kanep
Thanks a bunch. I'll start testing with a vbd sequence from Houdini, I am curious to see how it turns out
Re: OpenVDB support
Posted: Sat Dec 28, 2019 1:28 pm
by Egert_Kanep
So far I have been able to render Houdini sim without any hiccups. Only problem I am facing is matching the location and size of the volume to how it was in Houdini. I guess I should match the smoke domain used in Blender to the one that was used for simulating in Houdini?