OpenVDB support

Discussion related to the Engine functionality, implementations and API.
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Re: OpenVDB support

Post by Egert_Kanep » Mon Dec 30, 2019 11:04 am

I know big work has been done with vdb support already, but was wondering if this could be object property instead of being a shader?

Reason being - Currently every volume needs it's own shader, it would quickly make scene really complex material wise. Having it inside luxcore object properties would still enable to use same volume shader on multiple object with different vdb sequences.

Same could be done perhaps with displacement and subdivisions, nstead of being only defined in shader nodes.

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