Thanks for reminding me, I have added BlendLuxCore support.
2-Levels Env. Light Visibility Cache
Re: 2-Levels Env. Light Visibility Cache
Re: 2-Levels Env. Light Visibility Cache
Please, add a way to stop a cache calculation.
With just a quality setting, it's very difficult to forecast how much heavy will be the cache calculation.
So, to cut away every doubt, a responsive way to stop it is more than welcome.
With just a quality setting, it's very difficult to forecast how much heavy will be the cache calculation.
So, to cut away every doubt, a responsive way to stop it is more than welcome.
Re: 2-Levels Env. Light Visibility Cache
Look like Env_Cache is broken in luxcore 2.4 master :
ON
OFF
ON
OFF
Re: 2-Levels Env. Light Visibility Cache
Result are noisier and darker while using Envcache.How
Just trying to reproduce the behaviour with a simpler scene.
Re: 2-Levels Env. Light Visibility Cache
Can you upload the scene? (stripped down if necessary)
Re: 2-Levels Env. Light Visibility Cache
Can someone test and confirm on Windows 10. Just wait for that to make my video comparison.Sharlybg wrote: ↑Wed Mar 18, 2020 5:35 pm Here is a simpler file :
https://drive.google.com/open?id=1qOQrG ... NhNTBPt8Dd
Re: 2-Levels Env. Light Visibility Cache
This is my tests
Env Cache OFF
Env Cache quality 0.5
Env Cache quality 1.0
Enc Cache quality 0.1
Env Cache OFF
Env Cache quality 0.5
Env Cache quality 1.0
Enc Cache quality 0.1
Re: 2-Levels Env. Light Visibility Cache
Most noise in this scene comes from indirect light, which is not accelerated by env. light cache (use PhotonGI instead).
This is the result when I set max bounces to 1 (only render direct light):
This is the result when I set max bounces to 1 (only render direct light):