2-Levels Env. Light Visibility Cache

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B.Y.O.B.
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Re: 2-Levels Env. Light Visibility Cache

Post by B.Y.O.B. »

marcatore wrote: Mon Mar 16, 2020 2:41 pm Dade, does this feature need some specific settings with BlendLuxCore?

Now that the daily build has the 2.4 branch, I'd like to test it.
Thanks for reminding me, I have added BlendLuxCore support.
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Re: 2-Levels Env. Light Visibility Cache

Post by marcatore »

Please, add a way to stop a cache calculation.
With just a quality setting, it's very difficult to forecast how much heavy will be the cache calculation.

So, to cut away every doubt, a responsive way to stop it is more than welcome.
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Re: 2-Levels Env. Light Visibility Cache

Post by Sharlybg »

Look like Env_Cache is broken in luxcore 2.4 master :

ON
Env_ON.jpg

OFF
Env_OFF.jpg
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Re: 2-Levels Env. Light Visibility Cache

Post by Dade »

Sharlybg wrote: Wed Mar 18, 2020 2:26 pm Look like Env_Cache is broken in luxcore 2.4 master :
How :?:
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Re: 2-Levels Env. Light Visibility Cache

Post by Sharlybg »

How :?:
Result are noisier and darker while using Envcache.

Just trying to reproduce the behaviour with a simpler scene.
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Re: 2-Levels Env. Light Visibility Cache

Post by B.Y.O.B. »

Sharlybg wrote: Wed Mar 18, 2020 2:26 pm Look like Env_Cache is broken in luxcore 2.4 master :
Can you upload the scene? (stripped down if necessary)
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Re: 2-Levels Env. Light Visibility Cache

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Re: 2-Levels Env. Light Visibility Cache

Post by Sharlybg »

Sharlybg wrote: Wed Mar 18, 2020 5:35 pm Here is a simpler file :

https://drive.google.com/open?id=1qOQrG ... NhNTBPt8Dd
Can someone test and confirm on Windows 10. Just wait for that to make my video comparison.
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Re: 2-Levels Env. Light Visibility Cache

Post by marcatore »

This is my tests

Env Cache OFF
Image

Env Cache quality 0.5
Image

Env Cache quality 1.0
Image

Enc Cache quality 0.1
Image
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Re: 2-Levels Env. Light Visibility Cache

Post by B.Y.O.B. »

Most noise in this scene comes from indirect light, which is not accelerated by env. light cache (use PhotonGI instead).

This is the result when I set max bounces to 1 (only render direct light):
Attachments
with env. light cache
with env. light cache
without env. light cache
without env. light cache
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