What is new in LuxCore API v2.0 ?

Discussion related to the Engine functionality, implementations and API.
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Dade
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Re: What is new in LuxCore API v2.0 ?

Post by Dade » Thu Jan 04, 2018 11:46 am

Added the support for glass dispersion.
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Dade
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Re: What is new in LuxCore API v2.0 ?

Post by Dade » Fri Jan 05, 2018 4:43 pm

Added the support for dynamic edit of halt rendering conditions.
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Dade
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Re: What is new in LuxCore API v2.0?

Post by Dade » Sat Jan 06, 2018 2:14 pm

Added the support for Film outputs "safe save".
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Dade
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Re: What is new in LuxCore API v2.0?

Post by Dade » Mon Jan 08, 2018 4:59 pm

Added the pyluxcoreconsole and pyluxcoremerge tools.
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Dade
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Re: What is new in LuxCore API v2.0?

Post by Dade » Wed Jan 17, 2018 4:00 pm

Improved glass and archglass sampling strategy: viewtopic.php?f=2&t=45&p=605#p604
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Re: What is new in LuxCore API v2.0?

Post by Dade » Fri Jan 19, 2018 11:11 am

Added the support for Embree multi-segments motion blur.
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Dade
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Re: What is new in LuxCore API v2.0?

Post by Dade » Wed Jan 31, 2018 11:35 pm

I'm working on convergence based adaptive sampling for the new RANDOM and SOBOL sampler. The first result are very interesting:
adap.jpg
From left to right:

- the normal rendering output;
- the new SAMPLECOUNT AOV (i.e. the sample count for each pixel, darker means less samples, brighter means more);
- the new the CONVERGENCE AOV (i.e. how for from the convergence threshold is a pixel, darker means near and less noise, brighter means far and more noise).

As you see the SAMPLECOUNT and CONVERGENCE images pretty much match: the sampler is using more samples where they are more needed.

With the old RANDOM/SOBOL sampler the middle image would be just flat gray as each pixel receives the same amount of samples no matter what.
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Sharlybg
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Re: What is new in LuxCore API v2.0?

Post by Sharlybg » Thu Feb 01, 2018 9:13 am

I'm working on convergence based adaptive sampling for the new RANDOM and SOBOL sampler. The first result are very interesting:
:D :D :D hehe you're blessing US. :twisted: :twisted: Scuderia Luxcore in total Red mod :twisted: :twisted: .
you make people feel like programing is so fun. will never give up with my Python course.

So if i understand well this can be used for any mod at the end ?

Thannk you !
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Dade
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Re: What is new in LuxCore API v2.0?

Post by Dade » Thu Feb 01, 2018 9:20 am

Sharlybg wrote:
Thu Feb 01, 2018 9:13 am
So if i understand well this can be used for any mod at the end ?
Yes, however BIDIRCPU is a bit in its own league and doesn't make very much sense to use anything else but METROPOLIS with BIDIR.
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Re: What is new in LuxCore API v2.0?

Post by Dade » Sun Mar 25, 2018 8:22 pm

I'm working on the new volume rendering code. this is a cube with a volume defined by an FBM procedural texture:
vol.jpg
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