What is new in LuxCore API v2.0 ?

Discussion related to the Engine functionality, implementations and API.
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Dade
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What is new in LuxCore API v2.0 ?

Post by Dade » Tue Dec 26, 2017 3:44 pm

The release notes of the under development v2.0 are available here: https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.0
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Sharlybg
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Re: What is new in LuxCore API v2.0 ?

Post by Sharlybg » Wed Dec 27, 2017 12:31 pm

Embree accelerated BVH building for OpenCL too

is embree work on AMD and Nvidia GPUs now :?: :shock:
PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL


Are you speaking about sobol tendencing to draws checkerboard patterns on render ?
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Dade
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Re: What is new in LuxCore API v2.0 ?

Post by Dade » Wed Dec 27, 2017 1:08 pm

Sharlybg wrote:
Wed Dec 27, 2017 12:31 pm
is embree work on AMD and Nvidia GPUs now :?: :shock:
No (or not exactly): the GPU structures to accelerate ray/triangle intersection are built on the CPU and than transferred to the GPU before to start the rendering. The structures are now built using Embree (i.e. better result and in a shorter pre-processing time).
Sharlybg wrote:
Wed Dec 27, 2017 12:31 pm
PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL


Are you speaking about sobol tendencing to draws checkerboard patterns on render ?
No, it is just about the average image luminance, compare the images shown at https://github.com/LuxCoreRender/LuxCore/issues/11 and you can see a difference when using PATHOCL+METROPOLIS Vs PATHOCL+RANDOM/SOBOL.
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Dade
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Re: What is new in LuxCore API v2.0 ?

Post by Dade » Thu Dec 28, 2017 1:42 pm

There have been 3779 commit since the LuxRender v1.6: https://github.com/LuxCoreRender/LuxCor ... ender_v1.6

We should release a bit more often :roll:
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B.Y.O.B.
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Re: What is new in LuxCore API v2.0 ?

Post by B.Y.O.B. » Thu Dec 28, 2017 2:18 pm

Dade wrote:
Thu Dec 28, 2017 1:42 pm
We should release a bit more often :roll:
Yes. Like I said here:
One other thought: Maybe it would be good to publish releases more often, but keep the development non-accessible in between (at least for users who don't compile).
What I mean is that we don't publish daily builds etc. because it creates a lot of forum posts where people ask why their exporter/binary is broken because of a mismatch and other problems.
And every two months or so we would package a new release with a few new features.
My hope is that this would decrease the support we have to do in the forum.
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Dade
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Re: What is new in LuxCore API v2.0 ?

Post by Dade » Thu Dec 28, 2017 5:45 pm

The optimum would be to have 4 releases each year. It may be hard but 3 is the bare minimum. LuxRender had an average of about 1 release every 1.5 years.
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Re: What is new in LuxCore API v2.0 ?

Post by Dade » Tue Jan 02, 2018 9:29 pm

My next big target is https://aws.amazon.com/batch/?nc1=h_ls (with support for network rendering of single images and animation frames).
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Dade
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Re: What is new in LuxCore API v2.0 ?

Post by Dade » Thu Jan 04, 2018 10:09 am

Added the support for image map wraping modes.
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Sharlybg
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Re: What is new in LuxCore API v2.0 ?

Post by Sharlybg » Thu Jan 04, 2018 10:34 am

Does this mean that we can now add effect like blur sobel sharpen in shader node ?
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Dade
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Re: What is new in LuxCore API v2.0 ?

Post by Dade » Thu Jan 04, 2018 11:31 am

Sharlybg wrote:
Thu Jan 04, 2018 10:34 am
Does this mean that we can now add effect like blur sobel sharpen in shader node ?
It is a typo: I wrote "warp" instead of "wrap". It is this kind of "wrapping": https://open.gl/textures
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