I remember there is also a light map option?
This should be great for render speedup with less bias than indirect cache.
Except from gltf export there could be a normal render result (from bakecpu engine) that can be composed/denoised like any other render for reuse in production rendering.
A baking test scene
Re: A baking test scene
It is working fine here: unpack the .zip, drag the unpacked directory on https://gltf-viewer.donmccurdy.com/ and it worksu3dreal wrote: ↑Sun Aug 15, 2021 10:32 am You can find the gltf exported from luxcoreui here
http://q3de.com/wp-content/uploads/2021/08/testbake.zip
The https://github.khronos.org/glTF-Validator/ also works fine (it is only complaining of not begin able to find the not uploaded .png).
I need a description of how to replicate your problem.
Yes, the denoiser work, you can find an example of usage with light maps here: https://github.com/LuxCoreRender/LuxCor ... ke.cfg#L39
Note: you need also to use the BAKEMAP_MARGIN image pipeline plugin to avoid the annoying border on the edge of objects.
Note 2: you have also to be careful on how to configure image pipeline gamma correction because you may end with gamma correction applied two times when exporting in glTF.
Re: A baking test scene
Strange. Import into Blender or BabylonJS does not work ...
Could you try it with Blender ? That is where i got the error..
Also here in babylonjs sandbox there is a json error when i drop the folder there.
https://sandbox.babylonjs.com/
In gltf viewer it works for me as well. Strange that treejs works and babylon doesn't.
I think it is just some format of the text file since Blender throws an
binascii.Error: Incorrect padding
It is the same in macos and windows so i doubt it is a big/lttle endian problem.
So you should get an error when inporting to Blender 2.93.2
Could you try it with Blender ? That is where i got the error..
Also here in babylonjs sandbox there is a json error when i drop the folder there.
https://sandbox.babylonjs.com/
In gltf viewer it works for me as well. Strange that treejs works and babylon doesn't.
I think it is just some format of the text file since Blender throws an
binascii.Error: Incorrect padding
It is the same in macos and windows so i doubt it is a big/lttle endian problem.
So you should get an error when inporting to Blender 2.93.2
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Re: A baking test scene
It could also be a python problem ..
https://stackoverflow.com/questions/458 ... tiple-of-4
https://gist.github.com/perrygeo/ee7c65bb1541ff6ac770
https://stackoverflow.com/questions/458 ... tiple-of-4
https://gist.github.com/perrygeo/ee7c65bb1541ff6ac770
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Re: A baking test scene
I added the work around and it should have fixed the problem. The Blender import now works.u3dreal wrote: ↑Mon Aug 16, 2021 12:37 pm It could also be a python problem ..
https://stackoverflow.com/questions/458 ... tiple-of-4
https://gist.github.com/perrygeo/ee7c65bb1541ff6ac770
Re: A baking test scene
Exellent
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