Luxcore direct light

Discussion related to the LuxCore functionality, implementations and API.
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Sharlybg
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Luxcore direct light

Post by Sharlybg »

Just try the new blendluxcore for Blender 2.8 and the Beta 3. direct light sampling seem better under cycles.

52 seconds each

Cycles :
Cycles direct light.jpg


Luxcore :
Luxcore direct light.jpg
Blendfile For blender 2.8

https://drive.google.com/open?id=1XKZ83 ... VRdVKc2_Kp
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Dade
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Re: Luxcore direct light

Post by Dade »

Your file is apparently an empty Blender scene :?:
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lacilaci
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Re: Luxcore direct light

Post by lacilaci »

You saved the file as 2.8. Make a 2.79 version
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Sharlybg
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Re: Luxcore direct light

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Dade wrote: Thu Aug 08, 2019 2:20 pm Your file is apparently an empty Blender scene :?:
Blender 2.8 ?
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lacilaci
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Re: Luxcore direct light

Post by lacilaci »

btw, the difference will be even bigger as some users report pretty big speedups with rtx.
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Sharlybg
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Re: Luxcore direct light

Post by Sharlybg »

lacilaci wrote: Thu Aug 08, 2019 3:12 pm You saved the file as 2.8. Make a 2.79 version
I think that as we have now Blendluxcore for 2.8 in alpha/beta (even if it isn't that stable) we will get way more new user testing it and asking for help. It will also be harder to tell them to make a 2.79 version of the scene while asking also to make a simplified version of the problematic blend.

If that doesn't matter why not install the Blender 2.8 and it's blendluxcore plugin now :roll:
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Sharlybg
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Re: Luxcore direct light

Post by Sharlybg »

Anyway here is the Blender 2.79 version.

Blendfile 2.79
Bath2.79.blend
(544.52 KiB) Downloaded 158 times
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lacilaci
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Re: Luxcore direct light

Post by lacilaci »

Sharlybg wrote: Thu Aug 08, 2019 3:33 pm If that doesn't matter why not install the Blender 2.8 and it's blendluxcore plugin now :roll:
Currently luxcore only works for 2.8 only on windows and is in very early stage and not even latest build.

I would love to go right now and delete 2.79 but it won't be a good option until B.Y.O.B. returns from vacation and stabilizes stuff around addon and also makes other OS versions. Also azure needs to start making builds compatible for newest 2.8+ builds so we can test all the new features all the time.

About your scene, you haven't enabled the visibility cache, so I assume you didn't use cycles's portals too? And another thing you used cpu only for luxcore, so cpu only for cycles either?

I didn't find much time to explore the scene and settings, but it does seem that cycles (even without rtx, and dithered sobol and scrambling ray distance) is always a bit faster with shadows (penumbra).
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Sharlybg
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Re: Luxcore direct light

Post by Sharlybg »

The scene is lit by a single area light no env light involved. So doesn't make scene to enable visibility cache.

I make it also run under cpu to avoid Nvidia CUDA vs OPENCL bias.
Depending to your CPU you will probably have change luxcore halt time to match cycles.

About 2.8 blendluxcore i don't say to throw away the old plugin. Just to install it side by side if your situation allow it.
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Re: Luxcore direct light

Post by lacilaci »

Sharlybg wrote: Thu Aug 08, 2019 9:49 pm The scene is lit by a single area light no env light involved. So doesn't make scene to enable visibility cache.

I make it also run under cpu to avoid Nvidia CUDA vs OPENCL bias.
Depending to your CPU you will probably have change luxcore halt time to match cycles.

About 2.8 blendluxcore i don't say to throw away the old plugin. Just to install it side by side if your situation allow it.
I see,

I tried playing around with it a little more and cycles is always a little cleaner. Maybe the new dlsc Dade is working on will help with this
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