Disney BRDF material

Discussion related to the LuxCore functionality, implementations and API.
User avatar
Sharlybg
Donor
Posts: 2691
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Disney BRDF material

Post by Sharlybg » Wed Jan 06, 2021 5:18 pm

BruceXu wrote:
Wed Jan 06, 2021 1:27 am
juangea wrote:
Wed Dec 09, 2020 9:30 am
It's a "gimmick" basically, I find it to be useless to be honest, that's why I hope 2015 version with true SSS gets implemented rather sooner than later :)
Where can I find the 2015 version's paper?
I can implement it in Luxcore.
Should be this paper :

https://www.google.com/url?sa=t&source= ... BVxHDu3oZ7

Thanks in advance ;)
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

BruceXu
Posts: 28
Joined: Wed Apr 15, 2020 7:16 am

Re: Disney BRDF material

Post by BruceXu » Fri Jan 08, 2021 1:24 am

Sharlybg wrote:
Wed Jan 06, 2021 5:18 pm
BruceXu wrote:
Wed Jan 06, 2021 1:27 am
juangea wrote:
Wed Dec 09, 2020 9:30 am
It's a "gimmick" basically, I find it to be useless to be honest, that's why I hope 2015 version with true SSS gets implemented rather sooner than later :)
Where can I find the 2015 version's paper?
I can implement it in Luxcore.
Should be this paper :

https://www.google.com/url?sa=t&source= ... BVxHDu3oZ7

Thanks in advance ;)
thank,Thank you. I'll try.

User avatar
Sharlybg
Donor
Posts: 2691
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Disney BRDF material

Post by Sharlybg » Thu Jan 14, 2021 1:39 pm

thank,Thank you. I'll try.
Could be very nice to have this issue fixed if possible :?
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

Post Reply