thanks
Env. Light Visibility Cache
Re: Env. Light Visibility Cache
My first test of Direct cache. It look so promising. I'm sure the artifacts problem can be solve with more development. It is really Worth it. it is like Day and night. Wow i'm amazed
Re: Env. Light Visibility Cache
Direct light cache doesn't properly work with Opencl : light isn't correct look like an exposure issue but i don't know.
CPU GPU
Blend :
CPU GPU
Blend :
Re: Env. Light Visibility Cache
As far as I know the OpenCL support for the env. light visibility cache was simply not implemented yet.
Re: Env. Light Visibility Cache
are you kidding me ?
Really No GPU involved ?
So why am i rendering such kind of resolution (4k) without denoiser in just 2.30 mn on a weak i7 4930k.
Please what kind of voodoo are playing With Dade with the luxcore code. What the hell is that
Re: Env. Light Visibility Cache
Seriously it is time to think about a Game engine with that kind of speed even on CPUWhat the hell is that
Re: Env. Light Visibility Cache
maybe i've found a bug ,Viewport crash when env cache is enable.
Re: Env. Light Visibility Cache
The caches are usually disabled for RT modes but I have still to do it for this particular one.