Sketchup2LuxCore

Discussion related to the LuxCore functionality, implementations and API.
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nigec
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Re: Sketchup2LuxCore

Post by nigec »

A load of Skatter trees export test
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Sharlybg
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Re: Sketchup2LuxCore

Post by Sharlybg »

Great stuff in such small time. you're already able to manage complexe object with the plugin.
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nigec
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Re: Sketchup2LuxCore

Post by nigec »

I think its helped a lot with backward compatibility for Luxcore and probably goes to show old Luxrender plugins can be modified to work.
Dade has been a big help, I'm blown away by how quickly he's looked at the issues that have cropped up
Last edited by nigec on Fri Apr 12, 2019 10:45 am, edited 1 time in total.
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B.Y.O.B.
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Re: Sketchup2LuxCore

Post by B.Y.O.B. »

Yes, you are probably the first to use the LXS parser seriously and report bugs in it :D
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nigec
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Re: Sketchup2LuxCore

Post by nigec »

Yeah, I got my pyside render view parsing lxs files this morning :D
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nigec
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Re: Sketchup2LuxCore

Post by nigec »

Fixed FOV, DOF and lxs support to my viewer... next its procedural textures
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kintuX
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Re: Sketchup2LuxCore

Post by kintuX »

Wow, wow... Bravo!
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nigec
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Re: Sketchup2LuxCore

Post by nigec »

More work on the render view; command line options, render controls, engine choice
As you can see eye depth works :)
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Sharlybg
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Re: Sketchup2LuxCore

Post by Sharlybg »

Now that you're progressing like that i want to ask ;)

That this plugin work like Blendluxcore ? can you tweak material node ?
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nigec
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Re: Sketchup2LuxCore

Post by nigec »

Hi Sharlybg
In Sketchup it has a material editor, its old school and not nodes
However, I want to see how far I can go with the render viewer, it would be nice to tweak the materials and lights from the viewer
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mat.jpg
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