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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Mon May 10, 2021 9:54 am
by TAO
patro wrote: Mon May 10, 2021 9:21 am I'll try the new caustics scene later.
Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough.
Or if you can make a screen of the needed settings.
Thank you in advance.
What kind of scene you exactly want, Remember light is the physical base so use metric system and normal size scene 3dsmax scenes are huge, maybe that's the reason you did not get correct volume or caustic.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Mon May 10, 2021 10:52 am
by patro
TAO wrote: Mon May 10, 2021 9:54 am
patro wrote: Mon May 10, 2021 9:21 am I'll try the new caustics scene later.
Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough.
Or if you can make a screen of the needed settings.
Thank you in advance.
What kind of scene you exactly want, Remember light is the physical base so use metric system and normal size scene 3dsmax scenes are huge, maybe that's the reason you did not get correct volume or caustic.
I use centimeter always in both max unit systems.
do you remember a while ago you did implemented rough glass and volume, You showed a render where you did use volume. I woulkd like to see material and scene setting to get volume to work.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Wed Jun 09, 2021 7:21 pm
by TAO
The very first node base compositor for 3dsmax is under development, first, it will be used for LuxCore to add options like light groups and other effects and after that works as it should, I will try to make it a complete opensource compositor for 3dsmax to be used independently.
Here is the first look.
Screenshot 2021-06-09 211303.jpg
It is not finished yet and not all of the nodes integrated into it at the moment, also I still struggling with the idea and how should I create all nodes and mix them all but the idea and the basics are working now.
if this is working, it will be a great idea to add it to luxcore stand-alone version too.
i need to mention UI is base on imgui and nodeeditor.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Wed Jun 09, 2021 7:51 pm
by Sharlybg
As very often that look promising.
Great job.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Wed Jun 09, 2021 9:29 pm
by B.Y.O.B.
Why is Node 2 a different data type than Node 1 on the Mix node?

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Wed Jun 09, 2021 10:10 pm
by TAO
B.Y.O.B. wrote: Wed Jun 09, 2021 9:29 pm Why is Node 2 a different data type than Node 1 on the Mix node?
I still did not identify it correctly, I need to fix many things there and that is one of them. lots of work and a small amount of time, the old good problem as always.
I have an idea to add conditions and other sorts of things too, like noises, grain, and more.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Thu Jun 10, 2021 1:17 pm
by TAO
I get a few feedback from the Node base compositor and they all agree it is too much like Unreal blueprint and maybe I need to change it to something more like other compositors.
I did not decide that yet but I'm thinking of trying another interface design to see what will happen and what feedback I will get first.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Sun Jun 13, 2021 2:22 pm
by TAO
Almost 500% faster in instancing with the new approach.
https://youtu.be/zvdrp2fWISM
01.00_00_11_26.Still003.png
Of course, it can be faster, even more, the most expensive part is accessing 3dsmax UI and updating it that can be done in a longer period of time and not for every single object and the other part is creating mesh by LuxCore itself that maybe I will be able to improve it later.
I test a simple update by just removing the 3dsmax UI and it gets around 50% faster, so in the next feature, I will plan to create a call back for updating UI that updates the UI in a longer period of time like just onetime in a second, doing such things in MFC is kind of a headache.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Sun Jun 13, 2021 2:38 pm
by Sharlybg
Hm that is great boost ;)
The video youtube is delete ...

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Sun Jun 13, 2021 2:48 pm
by TAO
Sharlybg wrote: Sun Jun 13, 2021 2:38 pm Hm that is great boost ;)
The video youtube is delete ...
Thankyou for mentioning that I replace the youtube link:
https://youtu.be/zvdrp2fWISM