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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sat May 08, 2021 9:43 am
by farhadzaeri
That sounds great job, i enjoy the new build, now i need a little bit of time to see how it's working.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sat May 08, 2021 12:26 pm
by patro
TAO wrote: ↑Mon Apr 19, 2021 8:04 pm
Better caustic render.
002121.jpg
Hi, yesterday i tried the caustic scene again, Editing the new render setting so to get transparent glass, without that greysh color when the glass has thickness. I didn't succeed
@TAO can you post the setting you used for the quoted image?
btw, dispersion is so wonderful
Edired: I tried shawod catcher, it works
I need to master better the setting to get better result.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sat May 08, 2021 12:30 pm
by TAO
patro wrote: ↑Sat May 08, 2021 12:26 pm
TAO wrote: ↑Mon Apr 19, 2021 8:04 pm
Better caustic render.
002121.jpg
Hi, yesterday i tried the caustic scene again, Editing the new render setting so to get transparent glass, without that greysh color when the glass has thickness. I didn't succeed
@TAO can you post the setting you used for the quoted image?
btw, dispersion is so wonderful
use these parameters and you will see the changes.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sat May 08, 2021 12:33 pm
by patro
TAO wrote: ↑Sat May 08, 2021 12:30 pm
patro wrote: ↑Sat May 08, 2021 12:26 pm
TAO wrote: ↑Mon Apr 19, 2021 8:04 pm
Better caustic render.
002121.jpg
Hi, yesterday i tried the caustic scene again, Editing the new render setting so to get transparent glass, without that greysh color when the glass has thickness. I didn't succeed
@TAO can you post the setting you used for the quoted image?
btw, dispersion is so wonderful
use these parameters and you will see the changes.
Screenshot 2021-05-08 142942.jpg
aweee! thank you
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sat May 08, 2021 12:49 pm
by TAO
you can download the caustic scene if you still have a problem. i update the scene with new settings.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sat May 08, 2021 1:17 pm
by patro
TAO wrote: ↑Sat May 08, 2021 12:49 pm
you can download the caustic scene if you still have a problem. i update the scene with new settings.
downloaded I will try it later.
I run a test with the old scene, editing render setting as suggested.
dispersion is awesome with caustics
only the liquid in the glass, keep looking a bit grey
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sat May 08, 2021 1:55 pm
by TAO
patro wrote: ↑Sat May 08, 2021 1:17 pm
TAO wrote: ↑Sat May 08, 2021 12:49 pm
you can download the caustic scene if you still have a problem. i update the scene with new settings.
downloaded I will try it later.
I run a test with the old scene, editing render setting as suggested.
test.jpg
dispersion is awesome with caustics
only the liquid in the glass, keep looking a bit grey
you can use more bounce or lighter color or use transparency shadow or combination of all to remove the odd effect(it will be perfectly clear), by the way, it is totally normal because of the thickness of the area. adding a little bit of color will make it more natural.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sun May 09, 2021 12:39 am
by TAO
Add a few new sample scenes.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sun May 09, 2021 8:57 pm
by TAO
Fixing the shader name not shown in 3dsmax material editor compact earlier version before 3dsmax 2022.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon May 10, 2021 9:21 am
by patro
I'll try the new caustics scene later.
Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough.
Or if you can make a screen of the needed settings.
Thank you in advance.