Page 58 of 67
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Fri Apr 16, 2021 11:15 pm
by patro
Works here too
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sat Apr 17, 2021 8:13 am
by TAO
Great news, see any issue that not reported already please report here and on GitHub.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sun Apr 18, 2021 5:29 pm
by TAO
Adding the caustic with path.hybridbackforward support.
The test scene is also available in the MaxToLux test scene and you need to reinstall the plugin to make it work correctlly.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sun Apr 18, 2021 10:35 pm
by TAO
Fix the issue with hidden instance objects and tweak the default parameters for IBL lighting to start with. Add full support for Body Object.
The uv part still needs investigation because there is no normal Uv set available and perhaps it's some kind of Pixel paint or face mapping.
The very early result:
updated nightly build is available in github
https://github.com/LuxCoreRender/MaxToLux/issues/69 just replace the dlr in plugin folder and enjoy a much better rendering with IBL.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Apr 19, 2021 7:38 am
by TAO
The new build is available with many bug fixes and better support for IBL, Caustic, Body objects, and instances. I'll add documentation later.
Download link.
https://github.com/LuxCoreRender/MaxToL ... ag/v0.8.91
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Apr 19, 2021 10:04 am
by patro
I've installed the new build you've posted few hours ago! the caustic scene shine
thank you
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Apr 19, 2021 1:11 pm
by TAO
The IBL wrong rotation is fixed.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Apr 19, 2021 8:04 pm
by TAO
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Apr 19, 2021 8:15 pm
by patro
TAO wrote: ↑Mon Apr 19, 2021 8:04 pm
Better caustic render.
002121.jpg
yep also the dark thick glass base is now tinted and not dark grey
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Wed Apr 21, 2021 5:41 pm
by patro
I had really no time to test the latest build.
made just 2 renders
one with caustics
May I ask to whom is on max 2022 to try to rebuild the LuxTeapot using the Retopology tools? thanks