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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Tue Apr 13, 2021 5:05 pm
by TAO
patro wrote: Tue Apr 13, 2021 3:09 pm
TAO wrote: Tue Apr 13, 2021 2:13 pm
patro wrote: Tue Apr 13, 2021 1:41 pm I've posted a feature request on github
I hope someone has some insight to share about or better ideas.
Comments are welcome
one user report a crash with 3dsmax 2020, did you see anything like that, node based material editor + standard material?
Well I had that before, but your last 2 builds fixed already that crashing.
There should be a new conflict with another plugin perhaps.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Tue Apr 13, 2021 7:16 pm
by patro
TAO wrote: Tue Apr 13, 2021 5:05 pm
patro wrote: Tue Apr 13, 2021 3:09 pm
TAO wrote: Tue Apr 13, 2021 2:13 pm

one user report a crash with 3dsmax 2020, did you see anything like that, node based material editor + standard material?
Well I had that before, but your last 2 builds fixed already that crashing.
There should be a new conflict with another plugin perhaps.
it's possible!

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Tue Apr 13, 2021 7:31 pm
by TAO
patro wrote: Tue Apr 13, 2021 7:16 pm
TAO wrote: Tue Apr 13, 2021 5:05 pm
patro wrote: Tue Apr 13, 2021 3:09 pm
Well I had that before, but your last 2 builds fixed already that crashing.
There should be a new conflict with another plugin perhaps.
it's possible!
it can be a really simple mistake from the user too. I'll check it after the new build came out.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Thu Apr 15, 2021 3:12 pm
by TAO
Add more information about the render time in case the render cancel by the user.
Screenshot 2021-04-15 171108.jpg

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Thu Apr 15, 2021 4:30 pm
by patro
TAO wrote: Thu Apr 15, 2021 3:12 pm Add more information about the render time in case the render cancel by the user.
Screenshot 2021-04-15 171108.jpg
great :)

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Fri Apr 16, 2021 8:32 am
by TAO
MaxToLux v0.8.7916-beta

This is a beta release of MaxToLux, a LuxCore plugin for Autodesk® 3ds Max® 2019, 2020, 2021, And 3ds Max 2022

The first time you use the GPU render plugin will try to Compile the Kernels and it can take up to 5 minutes base on the PC configuration, it's not a crash nor a bug.


This release was built against LuxCore 2.5 release
file.jpg
Glass.jpg
Plugin Download link available for 3dsmax 2019-2020-2021 and 2022 in a single installer package https://github.com/LuxCoreRender/MaxToLux/releases

Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToL ... mpleScenes

Try to not using any intel base GPU for OpenCL render engines they are pretty slow and laggy.

Change MaxToLux in the select renderer list to LuxCore to avoid confusion.

Features

Add support for object Instancing.
Add support for object references.
Add support for the non-Latin language.
Add support for the European version of 3dsmax that uses "," instead "."
Add support for huge names in 3dsmax.
Add option flip normal for mesh light/Material.
Suspend undo, macro recorder, animation, auto backup that will cause speed up the render base on 3dsmax settings by using less CPU/GPU.
Remove unnecessary objects to free up memory after each render.
Better handling submaterials
better handling subtexures
Add more information about render total objects/light/faces
Add render time information at the render end -> aborting render will cancel this feature.
Add Render information in script listener.
Add Lock/Unlock view draw during the render time that will cause speed up the render by using less CPU and GPU.

Fixed Bugs

Fix a huge memory leak.
Fix metal, carpaint, Carpaint preset.
Fix the first line of render output is always black.
Fix Math maps values not work.
Flip normal for mesh light.
Fixe the perspective view can be rendered in the wrong way sometimes.
Fix issue with FileSaver can cause a crash if FileSaver enables when saving project.
Fix the issue that an object with the same name can not be rendered.
fix wrong detection of Fog environment and atmosphere.
Fix conflict with V-ray Toon material.
Fix changing in halt condition cause crash.
Fix crash on map change 3dsmax 2021.3
Fix crash on material type change 2021.3
Fix lux lights not loaded in 2021.3
Fix glass issues with non-mesh object types like body objects.
Fix metal preset
Fix carpaint preset
Fix Carpaint preset
Fix the first line of render output is always black
Fix Maps divide-dot-greater-less-power-sub
Fix Math maps values not work

Installer

Add support for 3dsmax 2022.
Fix 3dsmax crash after uninstalling the plugin.

Special thanks to "patro" for providing the teapot sample scenes and many thanks to others for reporting the issues.

Knowing issues

Updating map does not show instantly in material slots
Memory leaks when a scene renders with too many passes that can cause a crash.
Lux Cameras Missing
Render element and layer missing
Lux Light incorrect bounding box
post-render effect like Bloom does not support yet (interface only)
image sampler Michell does not work properly

Complete Release Notes is available on GitHub https://wiki.luxcorerender.org/MaxToLux ... ease_Notes

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Fri Apr 16, 2021 12:02 pm
by patro
I'll trt it.
thanks mate

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Fri Apr 16, 2021 3:17 pm
by patro
I rendered the same scene with maxtolux 8.2.7 and with 8.7.9 and it is showing a memory problem.
see attached screen shots.
first is made with maxtolux 8.2.7 ram usage is constantly floating to max usage of 1.543... shoiwing pass 39, but it can run for 600 passes more and by stable ram usage.
MaxToLux-v0.8.2.7.jpg
the other 2 screen are made with new 8.7.9 taken at pass 42 and at 64
MaxToLux-v0.8.7.9.jpg
MaxToLux-v0.8.7.9 1.jpg
as you see the Ram is increasing by the time.. it will reach 13GB /14GB by about 100 passes

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Fri Apr 16, 2021 4:51 pm
by TAO
patro wrote: Fri Apr 16, 2021 3:17 pm I rendered the same scene with maxtolux 8.2.7 and with 8.7.9 and it is showing a memory problem.
see attached screen shots.
first is made with maxtolux 8.2.7 ram usage is constantly floating to max usage of 1.543... shoiwing pass 39, but it can run for 600 passes more and by stable ram usage.
the other 2 screen are made with new 8.7.9 taken at pass 42 and at 64
as you see the Ram is increasing by the time.. it will reach 13GB /14GB by about 100 passes
Already fixed, just install the new version.

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Posted: Fri Apr 16, 2021 9:30 pm
by Ericka
Works great here, thank you. :)