Re: MaxToLux - 3ds Max Integration for LuxCore
Posted: Sat Nov 21, 2020 9:41 am
Thank you.patro wrote: ↑Sat Nov 21, 2020 9:04 amHi, maybe Dade can tell you something about, or you can try to ask on https://forums.cgsociety.org/, there are lots of coders out there which handle with 3ds max and they really try to help.TAO wrote: ↑Sat Nov 21, 2020 1:29 am I have been trying to build a compatible version for 3dsmax 2021 and there is a conflict between different versions of openimageIO and tbb.dll that already exist in 3dsmax 2021 and the one Luxcorerender need.
Until 3dsmax 2020 I manage to solve compatibility between openimageIO.dll and tbb.dll that works out for the best but in 3dsmax 2021 Arnold renderer needs a different version and the Luxcore always try to use Dll in the 3dsmax root directory.
How can I solve this without modifying the Luxcorerender code, because I don't want to modify the Luxcore source code every time that I need to update and build the Luxcorerender code?
Any suggestions here?
Should I ask this in another thread?
Edited:
Did you check, if your problem is caused just by a change of the folder structure in 3ds max 2021. I needed to install a plugin, which is not updated anymore and i had to recreate the structure folder of the plugin inside 3ds max 2021 roots, to make it work.
Yes, I'm pretty sure, if I add the correct library in 3dsmax root it will work perfectly but Arnold will stop responding.