MaxToLux beta V0.0.4 3dsmax 2019
it's still for test use and not for final production.
https://3dfine.com/down/lux/MaxToLux-Beta v0.0.4.zip
Simple Material Scene.
https://3dfine.com/down/lux/MaterialTest.zip
What's new :
1- All materials and textures build from the ground
2- The material preview is up to 20 times faster, base on the hardware
3- Black material preview fixed and now material preview can be any size
4- Most basic material options works but some may not work as it suppose to, please report them.
5- OpenCL devices can be detected automatically.
6- The Material preview uses Native CPU now as its much faster with a small scene and does not need any kernel to compile.
7- basic MaxToLux Light added (May Not work correctly yet)
8- basic MaxToLux Camera added (May Not work correctly yet)
9- Auto Denoise will apply to final render
10- If there is no light in the scene default sky and sun will be used as light sources.
11- all materials and shaders are compiled as a single file to load faster in 3dsmax and avoid too much work on tracing and fixing bugs
12- Plugin does not load automatically at 3dsmax and it will load at the calling renderer for best performance.
14- installer shown correctly in windows add/remove the application
15- 3dsmax version and path detection improved in the installer.
and more ....
Limitations and known bugs :
1- Materials and Textures are limited to just one level deep (For test reason)
2- At least one OpenCL device need to be available
3- There is a conflict between MaxToLux and 3ds Max Gamma and can not work at the same time. for best result disable 3dsmax gamma
4- To use Material as a light emitter at least one light needs to be created in the scene.
5- Materials are in the wrong category in the material editor
6- output can only be saved as JPG (not sure why)
7- there is no render pass available yet
8- image map with the too-long path can cause the missing texture file in luxCore, (Just use a simple small path like c:\temp or such for now)
Installation :
1- First, download the new plugin from the above link, Extract it in any place you like.
2- Now remove the old plugin if it is already installed, you need to remove the old plugin trough the old installer or inside Add/Remove program, it may be shown up with name "installer"
3- Now install the new one by double-clicking on Setup.exe, it should automatically detect 3dsmax location and install the plugin and all dependencies that need to be installed.
MaxToLux for 3dsmax 2020 will be released soon.
Please report any issues that not listed in this context.
This build is not a final version and may change in the future so PLEASE do not use it in production and always make a backup of your project before activating MaxToLux, it may not work with the next release.