MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

Great dude.
Yes, I'll try to release a new build by introducing objects instance and perhaps add a scattering, also fixing a few issues and adding new maps.
It is so close to getting finished and my next goal will be working on a new node-based editor for final render modification, effects, and compositing.
I already test a basic node editor that fits my need and it can be evolving during the journey.
Screenshot 2021-03-07 165202.jpg
I'm still experimenting with it and not completely sure about it.
Ericka
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by Ericka »

TAO wrote: Sun Mar 07, 2021 4:03 pm Great dude.
Yes, I'll try to release a new build by introducing objects instance and perhaps add a scattering, also fixing a few issues and adding new maps.
It is so close to getting finished and my next goal will be working on a new node-based editor for final render modification, effects, and compositing.
I already test a basic node editor that fits my need and it can be evolving during the journey.

Screenshot 2021-03-07 165202.jpg
I'm still experimenting with it and not completely sure about it.
Fantastic. i can't believed that opensource part-time developers like you can add such features to 3dsmax, when the Autodesk missed for years and everyone looking for.
:o
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by patro »

that would be a great add :o

would be great to can spread LuxCore under the 3ds max community
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

Ericka wrote: Sun Mar 07, 2021 4:39 pm
TAO wrote: Sun Mar 07, 2021 4:03 pm Great dude.
Yes, I'll try to release a new build by introducing objects instance and perhaps add a scattering, also fixing a few issues and adding new maps.
It is so close to getting finished and my next goal will be working on a new node-based editor for final render modification, effects, and compositing.
I already test a basic node editor that fits my need and it can be evolving during the journey.

Screenshot 2021-03-07 165202.jpg
I'm still experimenting with it and not completely sure about it.
Fantastic. i can't believed that opensource part-time developers like you can add such features to 3dsmax, when the Autodesk missed for years and everyone looking for.
:o
That's kind of you erika.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Sun Mar 07, 2021 5:30 pm that would be a great add :o

would be great to can spread LuxCore under the 3ds max community
Yeah, I'm starting to introducing it next week after i build and test the new version.
I need a presentation first and documentation before that.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by patro »

TAO wrote: Sun Mar 07, 2021 5:42 pm Yeah, I'm starting to introducing it next week after i build and test the new version.
I need a presentation first and documentation before that.
I had experiences with forumus and groups which reacts kinda allergic to opensource softwares and renderer. I can just advice you to not introduce maxtolux till the sub-id is supported at least.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Sun Mar 07, 2021 9:05 pm
TAO wrote: Sun Mar 07, 2021 5:42 pm Yeah, I'm starting to introducing it next week after i build and test the new version.
I need a presentation first and documentation before that.
I had experiences with forumus and groups which reacts kinda allergic to opensource softwares and renderer. I can just advice you to not introduce maxtolux till the sub-id is supported at least.
That's a good suggestion.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by Ericka »

i agree with patro multi-sub material is a key for rendering in 3dsmax.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by patro »

Is it possible that Lux glass in maxtolux has some issue?
I think it renders too dark :?: transparency also :?:
the material is Lux glass, transparency and reflection set to pure white, ior is 1,474 as for Pyrex
baker.jpg
for the scene i use a night town lights hdr
but using a day clear sky hdr, it looks still too grey and not that transparent :?:
baker1 sun hdr.jpg
Btw, the liquid inside the bakers are Lux glass, with 1.5 ior, and emission enabled, in both render the color of the liquid is darkened. The liquid colors should be very vivid.
I've checked the normals, they are pointing correctly.

Also, if i render a diamond ior 2.418 the stone looks more like a piece of reflecting glass but no rainbow
Any clue?
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

can you send me the scene or filesaver project? by the way, i like the image feel.
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