MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Sun Jun 20, 2021 11:45 am awesome.. simply awesome. BTW could you reduce further the memory used by LucCore compaered to Vray?

Might be a good thing to get mix material working... in new build.. maybe
It is really a small gap between them and with this huge scene, it is just around 10Mb and in term of using V-ram LuxCore use 25Mb less actually.
but I will try my best to see if there is any solution avilable.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Odilkhan Yakubov »

Great!!! Is this addon for 2018/2022 versions too or aimed on onw versions from that?
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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Odilkhan Yakubov wrote: Mon Jun 21, 2021 2:48 am Great!!! Is this addon for 2018/2022 versions too or aimed on onw versions from that?
I'm going to drop support for 3dsmax 2018 but it works from 2019-2020-2021 and 2022.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

try to test new features of MaxToLux and came up with the idea of rendering watch so I give it a shot.
Original thread to follow : viewtopic.php?f=3&t=3732#p31173
here is the result any suggestions are welcome.
Render01-s.jpg
Screenshot 2021-06-24 215903.jpeg
I'll post more render with caustic later.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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Hi Omid, any news on next release?
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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patro wrote: Tue Jul 13, 2021 2:58 pm Hi Omid, any news on next release?
I'm working hard on the plugin but the remaining issues are hard to fix without losing performance. I'll give you an update very soon.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro »

TAO wrote: Tue Jul 13, 2021 4:32 pm
patro wrote: Tue Jul 13, 2021 2:58 pm Hi Omid, any news on next release?
I'm working hard on the plugin but the remaining issues are hard to fix without losing performance. I'll give you an update very soon.
oh good. thank you!
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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Add support for RayFire elements, mostly Mesh modifiers.
Still in progress and have to issue in a few areas but mostly done. with almost no time to translate.
Screenshot 2021-07-16 201335.jpeg
Voxel.jpg
simple test.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Sharlybg »

nice effect. remind me of the minecraft AI enhancer : https://twitter.com/i/status/1415069048098930690
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro »

cool :)
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