MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Mon May 10, 2021 9:21 am I'll try the new caustics scene later.
Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough.
Or if you can make a screen of the needed settings.
Thank you in advance.
What kind of scene you exactly want, Remember light is the physical base so use metric system and normal size scene 3dsmax scenes are huge, maybe that's the reason you did not get correct volume or caustic.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro »

TAO wrote: Mon May 10, 2021 9:54 am
patro wrote: Mon May 10, 2021 9:21 am I'll try the new caustics scene later.
Maybe if you have time, can you set up a scene to work with glass and volume. A spehere would be already enough.
Or if you can make a screen of the needed settings.
Thank you in advance.
What kind of scene you exactly want, Remember light is the physical base so use metric system and normal size scene 3dsmax scenes are huge, maybe that's the reason you did not get correct volume or caustic.
I use centimeter always in both max unit systems.
do you remember a while ago you did implemented rough glass and volume, You showed a render where you did use volume. I woulkd like to see material and scene setting to get volume to work.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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The very first node base compositor for 3dsmax is under development, first, it will be used for LuxCore to add options like light groups and other effects and after that works as it should, I will try to make it a complete opensource compositor for 3dsmax to be used independently.
Here is the first look.
Screenshot 2021-06-09 211303.jpg
It is not finished yet and not all of the nodes integrated into it at the moment, also I still struggling with the idea and how should I create all nodes and mix them all but the idea and the basics are working now.
if this is working, it will be a great idea to add it to luxcore stand-alone version too.
i need to mention UI is base on imgui and nodeeditor.
Last edited by TAO on Wed Jun 09, 2021 8:15 pm, edited 4 times in total.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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As very often that look promising.
Great job.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by B.Y.O.B. »

Why is Node 2 a different data type than Node 1 on the Mix node?
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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B.Y.O.B. wrote: Wed Jun 09, 2021 9:29 pm Why is Node 2 a different data type than Node 1 on the Mix node?
I still did not identify it correctly, I need to fix many things there and that is one of them. lots of work and a small amount of time, the old good problem as always.
I have an idea to add conditions and other sorts of things too, like noises, grain, and more.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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I get a few feedback from the Node base compositor and they all agree it is too much like Unreal blueprint and maybe I need to change it to something more like other compositors.
I did not decide that yet but I'm thinking of trying another interface design to see what will happen and what feedback I will get first.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

Almost 500% faster in instancing with the new approach.
https://youtu.be/zvdrp2fWISM
01.00_00_11_26.Still003.png
Of course, it can be faster, even more, the most expensive part is accessing 3dsmax UI and updating it that can be done in a longer period of time and not for every single object and the other part is creating mesh by LuxCore itself that maybe I will be able to improve it later.
I test a simple update by just removing the 3dsmax UI and it gets around 50% faster, so in the next feature, I will plan to create a call back for updating UI that updates the UI in a longer period of time like just onetime in a second, doing such things in MFC is kind of a headache.
Last edited by TAO on Sun Jun 13, 2021 2:48 pm, edited 1 time in total.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Sharlybg »

Hm that is great boost ;)
The video youtube is delete ...
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

Sharlybg wrote: Sun Jun 13, 2021 2:38 pm Hm that is great boost ;)
The video youtube is delete ...
Thankyou for mentioning that I replace the youtube link:
https://youtu.be/zvdrp2fWISM
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