the famous sponza scene, I used glossy 2 to render the whole scene.. bitmap texuteres for diffuse, specular and bump. rendered for just 389 samples..
both rougness set to 0.98
the famous sponza scene, I used glossy 2 to render the whole scene.. bitmap texuteres for diffuse, specular and bump. rendered for just 389 samples..
Well done, i think the bump map on the columns still needs a little bit of work.
i can give you the link of the geometries and textures.TAO wrote: ↑Fri Feb 19, 2021 8:59 amWell done, i think the bump map on the columns still needs a little bit of work.
if i see the original render, maybe i can give you more suggestions.
Nice job.
i download the model and try to import it but it has a normal index issue, and won't let me import the model.patro wrote: ↑Fri Feb 19, 2021 12:55 pm
i can give you the link of the geometries and textures.
https://github.com/jimmiebergmann/Sponza the texture here are *.tga
https://github.com/NCCA/Sponza the textures are *.png
about the render, what you see is the original render, I saved as jpg, I just added 0.5 gamma because it was saved not gamma corrected from 3ds max
about the bump texture i've used the blueish one as bitmap dragged into the bump channel
as you know there is no way to control the scale of the texture, but using the greyish one is the same.
dowload the textures, i'll zip my scene. i rendered the sponza 1 layerTAO wrote: ↑Fri Feb 19, 2021 1:12 pmi download the model and try to import it but it has a normal index issue, and won't let me import the model.patro wrote: ↑Fri Feb 19, 2021 12:55 pm
i can give you the link of the geometries and textures.
https://github.com/jimmiebergmann/Sponza the texture here are *.tga
https://github.com/NCCA/Sponza the textures are *.png
about the render, what you see is the original render, I saved as jpg, I just added 0.5 gamma because it was saved not gamma corrected from 3ds max
about the bump texture i've used the blueish one as bitmap dragged into the bump channel
as you know there is no way to control the scale of the texture, but using the greyish one is the same.
Screenshot 2021-02-19 141151.jpg
it was on the wrong slot. I fixed a few issues and will send them to you later.
Awesome, i will try it. one question how should we use cloth shader is there any tutorial or video to show how shaders work. I notice if i chose standard renderer 3ds max will crush whit null material, it's not a big issue because no buddy use standard renderer ever but i just want to report it.
oh great! thank you!