MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Fri Mar 19, 2021 2:23 pm 2021-03-19_141920.jpg
with Gamma Lut disabled. and only mesh lights in the scene
What about the tonemapped texture you used?
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

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The final version of object instancing, plus support for reference objects is done, now instance objects can have different positions, rotations, and scales.
Add support for non-English language and special character support and fix the spherical light issue.
all done.
The new build will be available soon, along with a few features.
Screenshot 2021-03-19 154306.jpg
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by patro »

TAO wrote: Fri Mar 19, 2021 2:34 pm
patro wrote: Fri Mar 19, 2021 2:23 pm 2021-03-19_141920.jpg
with Gamma Lut disabled. and only mesh lights in the scene
What about the tonemapped texture you used?
I can't share the pic because i took it from an italian website which sells white carrara arabesque marble. Otherwise i would post it.
but if you like it, I can send it... or with google reverse search you will spot it quickly.
Arabescato-Carrara.jpg
right side the original, left side tonemapped = reduced gamma by 0.5 of 1
Last edited by patro on Fri Mar 19, 2021 4:00 pm, edited 1 time in total.
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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Post by patro »

@TAO, the tone mapping setting should be interesting to you
I did by mistake, but i got a nice Mondriaan feel
2021-03-19_155014.jpg
About next build we are awaiting it ;) and i'm in lockdown this is why I have time to test..
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

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patro wrote: Fri Mar 19, 2021 3:54 pm @TAO, the tone mapping setting should be interesting to you
I did by mistake, but i got a nice Mondriaan feel
2021-03-19_155014.jpg

About next build we are awaiting it ;) and i'm in lockdown this is why I have time to test..
That's a very nice, sharp, and catchy color. I'll try to create a few scenes and also uploading the original LuxBall object that I create especially for 3dsmax.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

I can not see any issues with the cloth shader?
Loading, saving, colors, textures all fine except the preset that need a fix but no crash at all.
I need a better explanation to reproduce the issue also a debug scene can help.
here is a sample scene with 4k texture and 1000x750 pixel for render size, with almost 1500 pass render, using PathCpu as the engine. save and load render and other things work perfectly.
Screenshot 2021-03-20 182528.jpg
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro »

TAO wrote: Sat Mar 20, 2021 5:26 pm I can not see any issues with the cloth shader?
Loading, saving, colors, textures all fine except the preset that need a fix but no crash at all.
I need a better explanation to reproduce the issue also a debug scene can help.
here is a sample scene with 4k texture and 1000x750 pixel for render size, with almost 1500 pass render, using PathCpu as the engine. save and load render and other things work perfectly.
Screenshot 2021-03-20 182528.jpg
Renderes it renders fine.. I said if you try to edit the texture, then max crashes.
Capture.jpg
test lux cloth.zip
(2.32 MiB) Downloaded 104 times
If you open the mat editor, get into the map for the cloth mat, then try to go up to parent, see highlighte ui icon
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Sat Mar 20, 2021 6:43 pm
TAO wrote: Sat Mar 20, 2021 5:26 pm I can not see any issues with the cloth shader?
Loading, saving, colors, textures all fine except the preset that need a fix but no crash at all.
I need a better explanation to reproduce the issue also a debug scene can help.
here is a sample scene with 4k texture and 1000x750 pixel for render size, with almost 1500 pass render, using PathCpu as the engine. save and load render and other things work perfectly.
Screenshot 2021-03-20 182528.jpg
Renderes it renders fine.. I said if you try to edit the texture, then max crashes.
Capture.jpg
test lux cloth.zip
If you open the mat editor, get into the map for the cloth mat, then try to go up to parent, see highlighte ui icon
it's not about the plugin. i still can not reproduce the issue!!!
Are you sure it is not a bug inside your pc, 3dsmax, or any plugin you have?
Screenshot 2021-03-20 224521.jpg
Screenshot 2021-03-20 224547.jpg
Screenshot 2021-03-20 224604.jpg
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

can you download LuxMark and try to do a stress check for a while and see if you get any errors?
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro »

TAO wrote: Sat Mar 20, 2021 9:52 pm can you download LuxMark and try to do a stress check for a while and see if you get any errors?
sure
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