MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Fri Apr 16, 2021 11:15 pm

Works here too ;)

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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Sat Apr 17, 2021 8:13 am

Great news, see any issue that not reported already please report here and on GitHub.
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Sun Apr 18, 2021 5:29 pm

Adding the caustic with path.hybridbackforward support.
Screenshot 2021-04-18 192731.jpg
The test scene is also available in the MaxToLux test scene and you need to reinstall the plugin to make it work correctlly.
Caustic.zip
(233.28 KiB) Downloaded 65 times
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Sun Apr 18, 2021 10:35 pm

Fix the issue with hidden instance objects and tweak the default parameters for IBL lighting to start with. Add full support for Body Object.
The uv part still needs investigation because there is no normal Uv set available and perhaps it's some kind of Pixel paint or face mapping.
The very early result:
Screenshot 2021-04-19 003258.jpg
updated nightly build is available in github https://github.com/LuxCoreRender/MaxToLux/issues/69 just replace the dlr in plugin folder and enjoy a much better rendering with IBL.
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Mon Apr 19, 2021 7:38 am

The new build is available with many bug fixes and better support for IBL, Caustic, Body objects, and instances. I'll add documentation later.

Download link.
https://github.com/LuxCoreRender/MaxToL ... ag/v0.8.91
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Mon Apr 19, 2021 10:04 am

I've installed the new build you've posted few hours ago! the caustic scene shine :D
thank you

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Mon Apr 19, 2021 1:11 pm

The IBL wrong rotation is fixed.
115241208-d8028000-a120-11eb-92ae-1a3317e616bc.jpg
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Mon Apr 19, 2021 8:04 pm

Better caustic render.
002121.jpg
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Mon Apr 19, 2021 8:15 pm

TAO wrote:
Mon Apr 19, 2021 8:04 pm
Better caustic render.
002121.jpg
:) yep also the dark thick glass base is now tinted and not dark grey

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patro
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro » Wed Apr 21, 2021 5:41 pm

I had really no time to test the latest build.
made just 2 renders
test glass.jpg
one with caustics
test glass caustics.jpg
May I ask to whom is on max 2022 to try to rebuild the LuxTeapot using the Retopology tools? thanks

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