MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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TAO
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

patro wrote: Wed Dec 01, 2021 1:09 pm
TAO wrote: Tue Nov 30, 2021 12:55 am Improve multilateral and sub-material support in 3dsmax.
The new build is faster and less likely to cause the crash also it is not limited to many sub-level materials inside each other.
just a very simple demonstration of the output.
Screenshot 2021-11-30 013901.jpg
looking awesome ;) we hope in a "christmas build" :lol:
Actually, if everything goes as is supposed to I intend to release a new build next week, there is a small issue about the object name to support multi-language support and strange issues about canceling render very fast multiple times that I'm working hard on it to fix it.
Hopefully, they all will be fixed by next week.
All mesh and UV parts are finished also multi-material/sub-material.
viewtopic.php?f=5&t=1010&start=640#p32735
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

Add support for render elements, plus new advance render settings.
Screenshot 2021-12-04 174539.jpg
still needs work as not all of nodes added yet.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro »

TAO wrote: Fri Dec 03, 2021 2:17 am
Actually, if everything goes as is supposed to I intend to release a new build next week, there is a small issue about the object name to support multi-language support and strange issues about canceling render very fast multiple times that I'm working hard on it to fix it.
I'm sure too many want to get the fingers on the new build asap :)
Ericka
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Ericka »

Finally, the features that everyone wait for it for a while. i like to be the first one to try it. we are waiting please make it fast.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by zeroone »

amazing, just one request that i think is really important especially for new users at least, you really need to update documentation. it is ancient and has not been update for years.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

I'll try my best to update documentation too, but perhaps it's better to finish new features and add them all together.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by zeroone »

Thank you, if you be able to provide a few tutorials it can help everyone to how to use luxcore, maybe a video tutorial.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Ericka »

Anything new, we still are waiting for new build.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO »

I'm super excited to announce that flow is now supported in MaxToLux, od course there are a few limitations considering that LuxCore doesn't support particles natively so you need to add a tyMessher or any type of geometry node in tyFlow to be able to render particles.
3dsmax particle flow can be rendered by the same technique but the display geometry will not work yet.
Personally, I love particles and simulation so I always like to recreate a few popular works and because of that, I decide to add more support in luxCore for that.
Interactive viewport render will be added very soon after making sure it is stable too. textures on the head projected by a camera projection map in luxcore latest build, thanks to Dade for implementation.
Me-Angry-EndLess-Dark-03-S.jpg
The Darkness.
Screenshot 2022-01-01 151818.jpg
Here is another render that I created by using the same technique but slightly different in position of particles and using different types of textures and material nodes.
Silent-01-F-G-01-Signed-S.jpg
Silence is Golden
Silent-01-F-BM-01-Signed-S.jpg
All images are rendered in OCIO color space rec. 709
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by patro »

It's all great news :) and we hope in a build soon, even if it incomplete!
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