MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
User avatar
TAO
Developer
Posts: 753
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by TAO » Fri Jul 16, 2021 10:00 pm

Sharlybg wrote:
Fri Jul 16, 2021 8:05 pm
nice effect. remind me of the minecraft AI enhancer : https://twitter.com/i/status/1415069048098930690
Exactly, Minecraft is one of the games that was created with this technique, you can name more. the basic idea that I'm following here is to make lux core more usable in other areas than just realistic images. By making it compatible with more popular plugins and with newer technics that don't need a change in the core renderer. Like Volumetric render and Voxels or the new thing that I'm looking at Camera Projection.
Omid Ghotbi (TAO)
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

Ericka
Posts: 37
Joined: Mon Jun 08, 2020 2:00 pm

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Ericka » Fri Jul 16, 2021 10:08 pm

TAO wrote:
Fri Jul 16, 2021 6:18 pm
Add support for RayFire elements, mostly Mesh modifiers.
Still in progress and have to issue in a few areas but mostly done. with almost no time to translate.
Screenshot 2021-07-16 201335.jpeg
Voxel.jpg
simple test.
You always looking at something different from the beginning and that's really cool. i still want to see the sketch material too.
Than you for your effort.

Ericka
Posts: 37
Joined: Mon Jun 08, 2020 2:00 pm

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by Ericka » Fri Jul 16, 2021 10:17 pm

I'm following camera projection topic too, it is really handy on many cases, look at this cool scene creating with Camera projection that need no time to render and just in 13 minutes.
https://www.youtube.com/watch?v=BaZ_aoVMJZk

User avatar
FarbigeWelt
Donor
Posts: 1033
Joined: Sun Jul 01, 2018 12:07 pm
Location: Switzerland
Contact:

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Post by FarbigeWelt » Wed Jul 28, 2021 9:49 am

Sharlybg wrote:
Fri Jul 16, 2021 8:05 pm
nice effect. remind me of the minecraft AI enhancer : https://twitter.com/i/status/1415069048098930690
"What a time to be live" :geek:

Maybe, I should ask the "Two Minutes Paper" team to do the same with "Sid Meier's Civilization (R) IV" Game. :D :ugeek:
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
Windows 10 Pro 64 || 2x16 Cores, AMD Ryzen 3950X @3.5GHz, 64 GB RAM, DDR4 @3.2 GHz
2x openCL, AMD Radeon RX 5700 XT, 8 GB VRAM || Gfp = SFFT Gflops

Post Reply