MayaToLux - Autodesk Maya plugin for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by TAO »

The second shader is almost ready. I think I'll going to use the part of the old exporter and follow the same behaviour as compact all materials in one basic shader.
Screenshot 2021-03-20 151341.jpg
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by TAO »

Lux Rough Glass basics is ready now.
Screenshot 2021-03-25 003745.jpg
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by TAO »

Metal material finished, I hope I'll be able to update the exporter very soon.
Screenshot 2021-03-26 141826.jpg
Screenshot 2021-04-16 201150.jpg
Last edited by TAO on Fri Apr 16, 2021 6:12 pm, edited 1 time in total.
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by TAO »

I decided to speed up all things a little bit. Here is the result for other shaders.
mate transl
Carpaint
Mirror
Glossy
Light
Null
Screenshot 2021-04-16 200406.jpg
Screenshot 2021-04-16 200430.jpg
Screenshot 2021-04-16 200520.jpg
Screenshot 2021-04-16 200537.jpg
Screenshot 2021-04-16 200554.jpg
Screenshot 2021-04-16 200609.jpg
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by TAO »

Very first look at the first object exported by the new plugin.
Here the first Camera object.
Screenshot 2021-04-17 225252.jpg
Last edited by TAO on Sat Apr 17, 2021 8:55 pm, edited 1 time in total.
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by Sharlybg »

:shock:
You are in RAGE mode apparently guy :twisted:
Well done. That is inspiring.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by TAO »

Sharlybg wrote: Sat Apr 17, 2021 8:39 pm :shock:
You are in RAGE mode apparently guy :twisted:
Well done. That is inspiring.
Thanks, dude. it'll take a little bit of time to engage people especially plugin is not working yet and there is a long time that luxcore did not support by other software, so many assume it is ended supporting other software.
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by TAO »

Replacing input fields to more convenient sliders and fixing film sections.
It's a bit slow but it getting shape.
The first test will be after exporting the Meshes.
Screenshot 2021-06-11 130036.jpeg
shrisha
Posts: 1
Joined: Wed Oct 30, 2019 8:46 am

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by shrisha »

Hello TAO :) Did you get a chance to make some progress with Maya plugin?
User avatar
TAO
Developer
Developer
Posts: 851
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: MayaToLux - Autodesk Maya plugin for LuxCoreRender

Post by TAO »

I created the first beta version and it works, it has a few issues that I need to solve before uploading the code on the server and publishing the first release.
Considering the difficulty that the main core developer "Dade" mention a few days ago I need to consider a few things before doing more work on the MayaToLux.
Thanks for your patient.
Post Reply