BlendLuxCore Development

Discussion related to the Engine functionality, implementations and API.
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nigec
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Re: BlendLuxCore Development

Post by nigec » Thu May 09, 2019 4:57 pm

its seems really strange to deliberately alter the texture and make it 3 times bigger file size
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Dade
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Re: BlendLuxCore Development

Post by Dade » Thu May 09, 2019 5:04 pm

nigec wrote:
Thu May 09, 2019 4:57 pm
its seems really strange to deliberately alter the texture and make it 3 times bigger file size
But one is PNG and the other is JPG :?: FILESAVER must use a lossless compression format.
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nigec
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Re: BlendLuxCore Development

Post by nigec » Thu May 09, 2019 5:35 pm

Side by side lxs and cfg render the same so all good, when I did my original test it was a glossy material and the worn wood seemed a lot closer to the darker texture
It still seems odd to me but hey ho on we go lol

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Re: BlendLuxCore Development

Post by Sharlybg » Tue May 14, 2019 12:48 pm

Hi !

Just wonder if it is possible to use GIF as animated texture ? that would be great ;)
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue May 14, 2019 12:53 pm

You will have to split the gif into individual frames with an external program.
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Re: BlendLuxCore Development

Post by Sharlybg » Tue May 14, 2019 1:06 pm

B.Y.O.B. wrote:
Tue May 14, 2019 12:53 pm
You will have to split the gif into individual frames with an external program.
this is the process i want to skip. just like unreal engine you use mp4 video as texture.
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Re: BlendLuxCore Development

Post by Sharlybg » Tue May 14, 2019 2:19 pm

Cycles also can use video as textures : https://www.youtube.com/watch?v=ZBv3PB7HW9o

i'am making some animation and that will speed up things.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue May 14, 2019 5:28 pm

Support for videos/animated gifs could be added to LuxCore. However it might introduce a further dependency because we would need to extract frames from the videos, something like FFMPEG could be used.
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Re: BlendLuxCore Development

Post by Sharlybg » Tue May 14, 2019 5:43 pm

B.Y.O.B. wrote:
Tue May 14, 2019 5:28 pm
Support for videos/animated gifs could be added to LuxCore. However it might introduce a further dependency because we would need to extract frames from the videos, something like FFMPEG could be used.
IS this can slow any part of the rendering process ? something like long compilation time.
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Re: BlendLuxCore Development

Post by B.Y.O.B. » Tue May 14, 2019 5:58 pm

Sharlybg wrote:
Tue May 14, 2019 5:43 pm
IS this can slow any part of the rendering process ? something like long compilation time.
No, I don't think so.
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