Normal Map DirectX to OpenGL

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B.Y.O.B.
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Re: Normal Map DirectX to OpenGL

Post by B.Y.O.B. »

I have exposed this new setting in the Blender addon.
It's the "orientation" setting in the imagemap node:
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2019-03-22_12-46-50.png
Taka
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Re: Normal Map DirectX to OpenGL

Post by Taka »

Wow, this is great! Thank you so much! I'm really impressed how quickly you guys incorporated this.
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Re: Normal Map DirectX to OpenGL

Post by Taka »

By the way, is this new change already available?
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B.Y.O.B.
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Re: Normal Map DirectX to OpenGL

Post by B.Y.O.B. »

Not in an official release, but you can use a daily build: viewtopic.php?f=9&t=736#p9704
Racleborg
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Re: Normal Map DirectX to OpenGL

Post by Racleborg »

Sorry for not understanding, but could I have an explanation/example of when to use this new feature.
Thanks
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Re: Normal Map DirectX to OpenGL

Post by B.Y.O.B. »

When you download a normal map and it says in the description that it's a DirectX normal map, then you have to use DirectX orientation in LuxCore.
For examples see https://dubcats-secret-little-hideout.f ... Normal_Map
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Re: Normal Map DirectX to OpenGL

Post by Racleborg »

B.Y.O.B

Thank you for the explanation and link.
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Re: Normal Map DirectX to OpenGL

Post by Taka »

+1, thanks B.Y.O.B
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