I have exposed this new setting in the Blender addon.
It's the "orientation" setting in the imagemap node:
Normal Map DirectX to OpenGL
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Normal Map DirectX to OpenGL
Wow, this is great! Thank you so much! I'm really impressed how quickly you guys incorporated this.
Re: Normal Map DirectX to OpenGL
By the way, is this new change already available?
Re: Normal Map DirectX to OpenGL
Not in an official release, but you can use a daily build: viewtopic.php?f=9&t=736#p9704
Re: Normal Map DirectX to OpenGL
Sorry for not understanding, but could I have an explanation/example of when to use this new feature.
Thanks
Thanks
Re: Normal Map DirectX to OpenGL
When you download a normal map and it says in the description that it's a DirectX normal map, then you have to use DirectX orientation in LuxCore.
For examples see https://dubcats-secret-little-hideout.f ... Normal_Map
For examples see https://dubcats-secret-little-hideout.f ... Normal_Map
Re: Normal Map DirectX to OpenGL
B.Y.O.B
Thank you for the explanation and link.
Thank you for the explanation and link.
Re: Normal Map DirectX to OpenGL
+1, thanks B.Y.O.B