Page 1 of 1

Unusual behavior of the lamp mesh.

Posted: Thu Jan 31, 2019 1:53 pm
by S0rda
I am deeply perplexed. I = need = use the mesh as a light source. So, I have several (three) meshes and one object to be illuminated. When I reduce the brightness or even turn off the light in one of the meshes, in one or two of the remaining ones, the light becomes brighter. I do not understand how it can be.
I use a bunch of BlendLuxCore (Blender 2.79 and Lux 2.1) for my work, I render on a video card gtx 1080 ti.

Re: Unusual behavior of the lamp mesh.

Posted: Thu Jan 31, 2019 2:19 pm
by B.Y.O.B.

Re: Unusual behavior of the lamp mesh.

Posted: Thu Jan 31, 2019 2:44 pm
by S0rda
It seems to work. This is normal when I see in the interactive render how the light on the illuminated object "flashes" and then returns to the same limits, in which should the light source I need shine?