Unusual behavior of the lamp mesh.
Posted: Thu Jan 31, 2019 1:53 pm
I am deeply perplexed. I = need = use the mesh as a light source. So, I have several (three) meshes and one object to be illuminated. When I reduce the brightness or even turn off the light in one of the meshes, in one or two of the remaining ones, the light becomes brighter. I do not understand how it can be.
I use a bunch of BlendLuxCore (Blender 2.79 and Lux 2.1) for my work, I render on a video card gtx 1080 ti.
I use a bunch of BlendLuxCore (Blender 2.79 and Lux 2.1) for my work, I render on a video card gtx 1080 ti.