One of the things that tends to give velvet it's specific appearance is when fibres have been brushed in different directions. I appreciate that the sockets P1, P2 and P3 create somewhat abstract characteristics, but are any of them more likely to be able to create this effect than the other 2 (3 if the Thickness is included) so that I can output a map of some sort to it?
Many thanks
Velvet Shader - Direction of fibres?
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.