Page 3 of 3

Re: anisotropic metal UV problem

Posted: Fri Feb 01, 2019 6:36 pm
by lacilaci
JoeDDD wrote: Fri Feb 01, 2019 4:50 pm
B.Y.O.B. wrote: Sun Jan 27, 2019 8:55 pm Nice.
Looks like an interesting scene by the way, will you show it once it's finished?
This is how it looks right now with the real anisotropic shader.


Image
Pretty cool!

Re: anisotropic metal UV problem

Posted: Fri Feb 01, 2019 6:55 pm
by Mango3
lacilaci wrote: Fri Feb 01, 2019 6:36 pm Nice.
Looks like an interesting scene by the way, will you show it once it's finished?
Pretty cool!
Nice render indeed!
Though I think lacilaci may add to this box a big GI Caching On and Ditch BCD Denoiser switch.....

Re: anisotropic metal UV problem

Posted: Fri Feb 01, 2019 7:00 pm
by lacilaci
Mango3 wrote: Fri Feb 01, 2019 6:55 pm
lacilaci wrote: Fri Feb 01, 2019 6:36 pm Nice.
Looks like an interesting scene by the way, will you show it once it's finished?
Pretty cool!
Nice render indeed!
Though I think lacilaci may add to this box a big GI Caching On and Ditch BCD Denoiser switch.....
Oh yes, a big red button "kill BCD" :D

Re: anisotropic metal UV problem

Posted: Sun Feb 03, 2019 4:34 pm
by lighting_freak
Hi,
It's might be light falling at different angle.
Moved lamp a bit to the right:
stupid me, it was really simply the position of the lightsource and the orientation of the disc.
Thanks for helping me. I've additionally added a normal texture to emphasis the polishing direction.
Disc2.jpg
BR

Re: anisotropic metal UV problem

Posted: Sat Apr 04, 2020 5:47 pm
by steveernst117
JoeDDD wrote: Sun Jan 27, 2019 8:28 pm
B.Y.O.B. wrote: Sun Jan 27, 2019 8:10 pm Looks like your mesh has some problems, or maybe the UV map is not correct?
Can't you just append the disk from my example scene into your project and use it?
I fixed the knob mesh now and it works great. Thanks!
Hey, so I'm having the same issue on an only slightly-modified default cylinder (with the strange face artifacting happening). I see you 'fixed the mesh', but my mesh doesn't have anything to fix, really, so could you please go into a bit more detail on how you got rid of that?

Re: anisotropic metal UV problem

Posted: Thu Apr 09, 2020 11:25 am
by steveernst117
Okay, well for anyone having issues in the future, it turns out you need lots of geo to avoid the faceted look, and to solve the inevitable pinching effect you're going to get with subsurf, make a containment loop around the center loop, then shrink them both waaaay down so the pinching isn't as visible. That should get you there.