anisotropic metal UV problem

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lacilaci
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Joined: Fri May 04, 2018 5:16 am

Re: anisotropic metal UV problem

Post by lacilaci » Fri Feb 01, 2019 6:36 pm

JoeDDD wrote:
Fri Feb 01, 2019 4:50 pm
B.Y.O.B. wrote:
Sun Jan 27, 2019 8:55 pm
Nice.
Looks like an interesting scene by the way, will you show it once it's finished?
This is how it looks right now with the real anisotropic shader.


Image
Pretty cool!

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Mango3
Posts: 18
Joined: Sun Oct 28, 2018 7:09 pm

Re: anisotropic metal UV problem

Post by Mango3 » Fri Feb 01, 2019 6:55 pm

lacilaci wrote:
Fri Feb 01, 2019 6:36 pm
Nice.
Looks like an interesting scene by the way, will you show it once it's finished?
Pretty cool!
Nice render indeed!
Though I think lacilaci may add to this box a big GI Caching On and Ditch BCD Denoiser switch.....

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lacilaci
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Posts: 795
Joined: Fri May 04, 2018 5:16 am

Re: anisotropic metal UV problem

Post by lacilaci » Fri Feb 01, 2019 7:00 pm

Mango3 wrote:
Fri Feb 01, 2019 6:55 pm
lacilaci wrote:
Fri Feb 01, 2019 6:36 pm
Nice.
Looks like an interesting scene by the way, will you show it once it's finished?
Pretty cool!
Nice render indeed!
Though I think lacilaci may add to this box a big GI Caching On and Ditch BCD Denoiser switch.....
Oh yes, a big red button "kill BCD" :D

lighting_freak
Posts: 119
Joined: Thu Jan 18, 2018 6:02 pm

Re: anisotropic metal UV problem

Post by lighting_freak » Sun Feb 03, 2019 4:34 pm

Hi,
It's might be light falling at different angle.
Moved lamp a bit to the right:
stupid me, it was really simply the position of the lightsource and the orientation of the disc.
Thanks for helping me. I've additionally added a normal texture to emphasis the polishing direction.
Disc2.jpg
BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease

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