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Procedural texture with 2D Mapping

Posted: Thu Jan 10, 2019 5:23 pm
by provisory
How can I use a procedural texture in BlendLuxCore with 2D Mapping?
Currently I'd like to use something like a stretched Perlin Noise (for randomised stripes) and I'd like it to follow the edges of the object.
So it should use the UV map.

Re: Procedural texture with 2D Mapping

Posted: Fri Jan 11, 2019 2:42 pm
by provisory
I will try to ask differently.
Is there a procedural noise texture (like Perlin) in BlendLuxCore that can be used with UV Map?

Re: Procedural texture with 2D Mapping

Posted: Fri Jan 11, 2019 2:53 pm
by B.Y.O.B.
LuxCore has a mapping called "uvmapping3d", but it is not exposed in the Blender addon (and I'm not sure it works like the feature you need).
https://wiki.luxcorerender.org/LuxCore_ ... .1#Mapping

I fear you will have to create a 2D imagemap of the noise and use that.

Re: Procedural texture with 2D Mapping

Posted: Fri Jan 11, 2019 3:02 pm
by provisory
:(
Anyway, thanks for your answer.