How can I use a procedural texture in BlendLuxCore with 2D Mapping?
Currently I'd like to use something like a stretched Perlin Noise (for randomised stripes) and I'd like it to follow the edges of the object.
So it should use the UV map.
Procedural texture with 2D Mapping
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Procedural texture with 2D Mapping
I will try to ask differently.
Is there a procedural noise texture (like Perlin) in BlendLuxCore that can be used with UV Map?
Is there a procedural noise texture (like Perlin) in BlendLuxCore that can be used with UV Map?
Re: Procedural texture with 2D Mapping
LuxCore has a mapping called "uvmapping3d", but it is not exposed in the Blender addon (and I'm not sure it works like the feature you need).
https://wiki.luxcorerender.org/LuxCore_ ... .1#Mapping
I fear you will have to create a 2D imagemap of the noise and use that.
https://wiki.luxcorerender.org/LuxCore_ ... .1#Mapping
I fear you will have to create a 2D imagemap of the noise and use that.
Re: Procedural texture with 2D Mapping
Anyway, thanks for your answer.