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Rendering Point Lights

Posted: Mon Dec 31, 2018 9:39 am
by gyrocam
I would like to create some out-of-focus lights in the distance of my scene. I've found lamps pointed at the camera do not render in the camera. I've had some success using emission objects. I would like to recreate some thing like the scene pictured here. This was created a while back with Blender 2.49 and rendered with LuxRender. As I recall, (i could be wrong) i used point lights rather than emission objects, and the bokeh effect is more organic than using emission objects. Here is my recent example of the bokeh effect (6 F-stop blades) with emission objects.

Re: Rendering Point Lights

Posted: Mon Dec 31, 2018 9:46 am
by B.Y.O.B.
Point lights are not intersectible since they are a point. So they are invisible to the camera.
You will need meshlights/arealights.

Re: Rendering Point Lights

Posted: Mon Dec 31, 2018 10:43 pm
by gyrocam
B.Y.O.B. wrote: Mon Dec 31, 2018 9:46 am Point lights are not intersectible since they are a point. So they are invisible to the camera.
You will need meshlights/arealights.
Thank you! Thanks for the quick response.