rayswitch
Posted: Fri Nov 02, 2018 2:42 pm
Maybe an idea for future development. A rayswitch node, or nodes.
In cycles there is a light path node that can be used in combo with mix shader for example to make renderer use one shader(complex one for example) for camera, but for reflecions and gi I can set to use simple shader to optimize calculations.
In attachment my crappy node setup from cycles, just to illustrate.
In cycles there is a light path node that can be used in combo with mix shader for example to make renderer use one shader(complex one for example) for camera, but for reflecions and gi I can set to use simple shader to optimize calculations.
In attachment my crappy node setup from cycles, just to illustrate.