Ok, I'm gonna get back to this cause I'm not sure if that is true.
tilepath and clamping... again
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: tilepath and clamping... again
Re: tilepath and clamping... again
Well, I don't know... This doesn't seem right.
This is way too big of a difference.
Same clamping value, it's tilepath vs normal path. It almost looks as if clamping works very differently between the two.
Only if clamping is disabled I get the same results.
This is way too big of a difference.
Same clamping value, it's tilepath vs normal path. It almost looks as if clamping works very differently between the two.
Only if clamping is disabled I get the same results.
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