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Re: low cpu and gpu usage
Posted: Sun Oct 28, 2018 4:23 pm
by kintuX
Dade wrote: ↑Sun Oct 28, 2018 2:41 pm
kintuX wrote: ↑Sun Oct 28, 2018 12:42 pm
I am observing same behavior, as if no CPU cores are used with Open CL (or something alike). Also with Standalone.
It's only happening with the
'Azure' latest build.
Are you sure ? I did this test:
1) download
https://github.com/LuxCoreRender/LuxCor ... opencl.zip and unzip;
2) run luxcoreui
3) load scenes/cornell/cornell.cfg
4) press "1" (to use PATHOCL)
5) it uses 12 threads on my 6 cores+hyper-threading with a 100% CPU load.
Can you post the output log in the luxcoreui console ?
More tests done. LuxCore engine works fine.
I think (but am not sure anymore) the issue lies in the addon.
1. NOT WORKING - Export with addon from 25.10.2018 fails in using CPU OCL (even, if i set it (1) in 'render.cfg').
2. WORKING - Export with addon from 03.10.2018 works fine.
Logs + 'broken' export attached.
& Investigating further...
Re: low cpu and gpu usage
Posted: Thu Nov 01, 2018 4:42 pm
by Sharlybg
I've the same problem here ( have to render 2K interior with only poor R9 390 can't use the power of the i7 80700k ). So what do we do to solve it ?
is there any recent build that fix the low CPU usage ?
Re: low cpu and gpu usage
Posted: Thu Nov 01, 2018 7:37 pm
by Dade
Sharlybg wrote: ↑Thu Nov 01, 2018 4:42 pm
I've the same problem here ( have to render 2K interior with only poor R9 390 can't use the power of the i7 80700k ). So what do we do to solve it ?
is there any recent build that fix the low CPU usage ?
It is a BlendLuxCore problem so it can not be solved with a new binary. As a work around, you can export (in text format) the scene and render using luxcoreui (for high-res, you can use image view mode). Before to run the rendering, you will have to edit the render.cfg file and delete the line including the string "native.threads.count = 0" (or set the number to the right number of threads).
Re: low cpu and gpu usage
Posted: Thu Nov 01, 2018 7:42 pm
by B.Y.O.B.
It's a bug recently introduced in the addon. But I didn't have time to fix it yet.
Re: low cpu and gpu usage
Posted: Fri Nov 02, 2018 9:14 am
by Sharlybg
B.Y.O.B. wrote: ↑Thu Nov 01, 2018 7:42 pm
It's a bug recently introduced in the addon. But I didn't have time to fix it yet.
Ok not a big problem recently find that bidir + metropolis win over gpu path in my interior scene !