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Strand primitive in blendluxcore?

Posted: Thu Oct 11, 2018 11:32 am
by davorin
The wiki pages doesn't mention the differences between the standalone and the blender plugin version...

But I guess some features are left out in the blender plugin like the hair and fur feature?
Are there other features which blendluxcore is missing (will neve rhave) ?

Re: Strand primitive in blendluxcore?

Posted: Thu Oct 11, 2018 11:45 am
by B.Y.O.B.
Blender hair is converted to LuxCore strands.
The hair conversion was recently improved, see this thread (also for some example images): viewtopic.php?f=4&t=591&start=20#p6070
davorin wrote: Thu Oct 11, 2018 11:32 am Are there other features which blendluxcore is missing (will neve rhave) ?
Not many. There are a few mentioned in the readme.

Also, luxcoreui has some features which BlendLuxCore doesn't expose, but that's because luxcoreui is a tool for developers rather than for end users.
So you will e.g. find in luxcoreui the BidirVM render engine, which is experimental and not really usable yet, see viewtopic.php?f=4&t=657#p6583
But if this engine would be improved to a usable state in the future, it would of course be exposed in BlendLuxCore.