Hi,
it seems like the camera has no exterior volume property in LuxCore.
This leads to wrong renders if the camera is e.g. inside of a cube with a volume.
Can this feature be added?
Camera exterior volume
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Camera exterior volume
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Re: Camera exterior volume
Are you looking for world volume (scene.world.volume.default):
Code: Select all
scene.volumes.vol_air.type = homogeneous
scene.volumes.vol_air.absorption = 0.0 0.0 0.0
scene.volumes.vol_air.scattering = 0.04 0.04 0.04
scene.volumes.vol_air.asymmetry = 0.0 0.0 0.0
scene.volumes.vol_air.multiscattering = 0
##
scene.world.volume.default = vol_air
Re: Camera exterior volume
I guess I am looking for that
Thanks.
edit: However, that would set this volume as default for all materials and lights, right?
What if I only want the camera to be in a volume, but not e.g. the sun?
I would have expected a "scene.camera.volume" setting.
Thanks.
edit: However, that would set this volume as default for all materials and lights, right?
What if I only want the camera to be in a volume, but not e.g. the sun?
I would have expected a "scene.camera.volume" setting.
Re: Camera exterior volume
The default volume is used when the object lack of volume definitions. Just use an object with null material and an interior volume and place the camera inside the object.
Re: Camera exterior volume
This was the problem, thanks, it works like expected now.