Dear LuxCoreRender community,
my colleagues and I are making a commercial, which we would like to render using Cycles and LuxCore, depending on the scenes.
We have some problems (which, if I don't fix it, I'll explain in another post) but the main question is:
how to drive a LuxCoreRender node's rgb using the drivers?
In detail:
- create a material and add a shader, es matte
- click right button on the color, add a driver "manually create later" *** (expected behavior, three values should appear)
- in the graph editor I can't see the curve and its properties and I can't change the formula.
Attached you can find an example:
Do you have any advice? What I'm missing?
Thank you,
Riccardo
*** nothing happens using the "from target" options...
Blender drivers and LuxCore nodes
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Blender drivers and LuxCore nodes
See https://github.com/LuxCoreRender/BlendL ... issues/167, it is the same problem as with keyframes, it's a Blender limitation.
Unfortunately we don't have a working workaround yet.
Unfortunately we don't have a working workaround yet.
Re: Blender drivers and LuxCore nodes
Ah... this is a totally stop, we can't do blind-animation!
I don't see any solution but trying to merge Theverat with driver functions: I set the value using driver on a null object and, frame by frame, I copy the value to the right node. I'll try something and share it here.
I wans't really aware of this problem: do you think that this issue will be solved in Blender 2.8?
Edit: seems the problem will be solved, Lukas says:
Rickyx
I don't see any solution but trying to merge Theverat with driver functions: I set the value using driver on a null object and, frame by frame, I copy the value to the right node. I'll try something and share it here.
I wans't really aware of this problem: do you think that this issue will be solved in Blender 2.8?
Edit: seems the problem will be solved, Lukas says:
Thank you,its a design problem of the animation system beside that the old depsgraph doesn't really allow proper eval of animation in such node trees (the new depsgraph does though).
Rickyx
Re: Blender drivers and LuxCore nodes
I have not seen anything about it so far.
It is a deep-rooted problem with the way Python Nodes are implemented in the Blender API.
Maybe we will see improvements once Jacques Lucke starts to work on the "everything nodes" project, however that is planned for after 2.8 as far as I know.
Re: Blender drivers and LuxCore nodes
I have solved applying the result directly from the driver script: that is not the best solution but it is working.
Attached you can find a working example:
Thank you,
Rickyx
ps. nice discovery: if you remove the constraint and move empty over 1 value you get an emitter from matte node
Attached you can find a working example:
Thank you,
Rickyx
ps. nice discovery: if you remove the constraint and move empty over 1 value you get an emitter from matte node
Re: Blender drivers and LuxCore nodes
Great that you found a workaround.
Yes, but without MIS (multiple importance sampling), so very poor performance.