randomize color workaround?

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lacilaci
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randomize color workaround?

Post by lacilaci »

I know this feature is in the feature poll for 2.1/2.2

But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too :D

other than insane memory consumption, pretty great performance +/-6min. render in 4K(denoising with nvidia though).
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Dade
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Re: randomize color workaround?

Post by Dade »

lacilaci wrote: Thu Sep 06, 2018 2:22 pm But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too :D
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.
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lacilaci
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Re: randomize color workaround?

Post by lacilaci »

Dade wrote: Thu Sep 06, 2018 3:09 pm
lacilaci wrote: Thu Sep 06, 2018 2:22 pm But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too :D
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.
Thanks. Also thanks for all the work you do.
I really want to keep using luxcore as much as it's possible.
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Re: randomize color workaround?

Post by Luximage »

lacilaci very nice image with the rendered trees in the first post.
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