Instanced object motion blur

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Egert_Kanep
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Joined: Tue Mar 13, 2018 10:34 am

Instanced object motion blur

Post by Egert_Kanep »

I tried to use animation nodes to convert my particle system to animated meshes and then render them with motion blur, but it didn't work. So I thought maybe it has something to do with object instances. It seems, that instanced objects do not work with motion blur as expected. My animation was a z axis transform, but now right cube has funky motion blur, whereas the left one doesn't seem to have any motion blur to it.
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instanced object motion blur.PNG
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B.Y.O.B.
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Re: Instanced object motion blur

Post by B.Y.O.B. »

Does Cycles show the same or a different behaviour?
If you post the scene I can check it.
kintuX
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Re: Instanced object motion blur

Post by kintuX »

Did hit a similar issue while doing RBD sim, but after i cached or baked it, it rendered as it should.
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Egert_Kanep
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Re: Instanced object motion blur

Post by Egert_Kanep »

Did a test file with Cycles and LuxCore. Cycles is rendering as would be expected of this movement.
I added to blend files with test scenes, they should be produce same results.
Attachments
mb_cycles.blend
(509.13 KiB) Downloaded 141 times
mb_luxcore.blend
(528.98 KiB) Downloaded 142 times
cycles render
cycles render
luxcorerender
luxcorerender
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B.Y.O.B.
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Re: Instanced object motion blur

Post by B.Y.O.B. »

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B.Y.O.B.
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Re: Instanced object motion blur

Post by B.Y.O.B. »

I have fixed this bug.
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