Instanced object motion blur
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Instanced object motion blur
I tried to use animation nodes to convert my particle system to animated meshes and then render them with motion blur, but it didn't work. So I thought maybe it has something to do with object instances. It seems, that instanced objects do not work with motion blur as expected. My animation was a z axis transform, but now right cube has funky motion blur, whereas the left one doesn't seem to have any motion blur to it.
Re: Instanced object motion blur
Does Cycles show the same or a different behaviour?
If you post the scene I can check it.
If you post the scene I can check it.
Re: Instanced object motion blur
Did hit a similar issue while doing RBD sim, but after i cached or baked it, it rendered as it should.
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Instanced object motion blur
Did a test file with Cycles and LuxCore. Cycles is rendering as would be expected of this movement.
I added to blend files with test scenes, they should be produce same results.
I added to blend files with test scenes, they should be produce same results.
- Attachments
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- mb_cycles.blend
- (509.13 KiB) Downloaded 141 times
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- mb_luxcore.blend
- (528.98 KiB) Downloaded 142 times
Re: Instanced object motion blur
Thanks, I logged it as an issue: https://github.com/LuxCoreRender/BlendL ... issues/206