destructive denoiser

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
User avatar
lacilaci
Donor
Donor
Posts: 1969
Joined: Fri May 04, 2018 5:16 am

Re: destructive denoiser

Post by lacilaci »

Sharlybg wrote: Tue Sep 04, 2018 9:54 am
Yes, it's less blur more blotchines vs more blur. Details are gone anyway unless you render for ages and apply denoising to an almost clean render
please if i don't ask to much can you post your result with less aggressive setting or post a simple blend file with a specified halt condition an render resolution. so we can do our test for comparison.
Yes I will post the file. Too busy atm. So give me a little time
User avatar
lacilaci
Donor
Donor
Posts: 1969
Joined: Fri May 04, 2018 5:16 am

Re: destructive denoiser

Post by lacilaci »

lacilaci wrote: Tue Sep 04, 2018 10:21 am
Sharlybg wrote: Tue Sep 04, 2018 9:54 am
Yes, it's less blur more blotchines vs more blur. Details are gone anyway unless you render for ages and apply denoising to an almost clean render
please if i don't ask to much can you post your result with less aggressive setting or post a simple blend file with a specified halt condition an render resolution. so we can do our test for comparison.
Yes I will post the file. Too busy atm. So give me a little time
Ok, here's the file. I did lower texture res. cause it was 18MB and wouldn't allow me to upload here. But you can use any texture to represent the details I guess.
Attachments
untitled_box.rar
(1.61 MiB) Downloaded 147 times
Post Reply