Yes I will post the file. Too busy atm. So give me a little timeSharlybg wrote: ↑Tue Sep 04, 2018 9:54 amplease if i don't ask to much can you post your result with less aggressive setting or post a simple blend file with a specified halt condition an render resolution. so we can do our test for comparison.Yes, it's less blur more blotchines vs more blur. Details are gone anyway unless you render for ages and apply denoising to an almost clean render
destructive denoiser
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: destructive denoiser
Re: destructive denoiser
Ok, here's the file. I did lower texture res. cause it was 18MB and wouldn't allow me to upload here. But you can use any texture to represent the details I guess.lacilaci wrote: ↑Tue Sep 04, 2018 10:21 amYes I will post the file. Too busy atm. So give me a little timeSharlybg wrote: ↑Tue Sep 04, 2018 9:54 amplease if i don't ask to much can you post your result with less aggressive setting or post a simple blend file with a specified halt condition an render resolution. so we can do our test for comparison.Yes, it's less blur more blotchines vs more blur. Details are gone anyway unless you render for ages and apply denoising to an almost clean render
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