Hi,
I've m sharing a problem I've found when you have a bumped material (in this case a glossy material) applied to a geometry with no thickness.
This is a comparison. Same material with same settings. I've just assigned a Solidify modifier to have thickness.
Is it correct when there is no thickness?
Bump map and geometry thickness
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Bump map and geometry thickness
Maybe the normal of the surface without thickness is pointing away from the camera?
The glossy material has a weird legacy behaviour where the backside behaves like matte, only the front side (where the normal points) has the glossy coating. It is one of the things that should be changed when the material system is reworked.
The glossy material has a weird legacy behaviour where the backside behaves like matte, only the front side (where the normal points) has the glossy coating. It is one of the things that should be changed when the material system is reworked.
Re: Bump map and geometry thickness
I've just checked now and the normal direction is correct
Re: Bump map and geometry thickness
In that case, maybe your objects are very large or very small, or you are using an extreme unit scale?
Or is there some large geometry in the scene, e.g. a huge ground plane?
Which engine are you using (OpenCL or CPU)?
Can you upload the scene, or make a smaller testscene that still shows the problem?
Or is there some large geometry in the scene, e.g. a huge ground plane?
Which engine are you using (OpenCL or CPU)?
Can you upload the scene, or make a smaller testscene that still shows the problem?
Re: Bump map and geometry thickness
The object is the floor of my scene I use to make the tests. It's that showroom with many lights on the ceiling.
You should already have it if you want to try it.
But you have to add by yourself a bump map.
In any case, the object has these measures As engine, I'm using CPU path
You should already have it if you want to try it.
But you have to add by yourself a bump map.
In any case, the object has these measures As engine, I'm using CPU path
Re: Bump map and geometry thickness
I find that there must be a thickness that is at least the bump height.
Edited:
I should have said that I noticed this when the bump is in the Z- direction, as opposed to Z+. I presumed that this wasn't an actual error as you can't take something from nothing.
Edited:
I should have said that I noticed this when the bump is in the Z- direction, as opposed to Z+. I presumed that this wasn't an actual error as you can't take something from nothing.
Re: Bump map and geometry thickness
Something's wrong with bump.
~1000 samples cpu bidir+metropolis
Green point park 8k hdr from hdrihaven
Fabric 01 8k from cc0textures
Matte material
~1000 samples cpu bidir+metropolis
Green point park 8k hdr from hdrihaven
Fabric 01 8k from cc0textures
Matte material
- Bump, solid color
- Bump, solidified mesh
- No bump, color texture
- No bump, solid color
- Cycles bump
CPU Bidir + Metropolis | Core i5-4570